On the flip side, if they pursue the Shadow tree, they will specialize in shadow-based magic and vampiric powers, culminating in the ability to assume a Shadowform: an ethereal transformation that boosts their offensive and defensive potential. Finally, the Discipline tree focuses on mana recovery and protection-based ability. The beauty of this system is that it allows a great range of options within each class, giving players a chance to break out of the mold of classic class roles and play uniquely. If adventurers feel they have made a mistake with their talent choices, or wish to try something new for a different role, they can reset their points. Be warned, it costs more and more each time you ask the trainer to reset your points, so indecisive players might have in-game fiscal problems down the road if they're not careful.
Not surprisingly, the story-driven quests which are the main hub of gameplay in WoW, is the very same device that throttles the MMORPG competition. While other virtual worlds depend on the players to further plots that are more vaporware than substance, adventurers in Azeroth find themselves participating in a plethora of quests in an ever evolving legend. In this respect, WoW duplicates the same gameplay found in typical single player RPGs, but with added incentive. |