They can also transmute metals and elemental objects, which in turn require other resource gathering. Enchanters can bless items and equipment with statistical bonuses or new effects, and do not require a support craft. Instead, they must disenchant other enchanted items for raw materials. Inventing is the broadest trade skill, since it requires reagents from almost every school of craft.
To further deepen the crafting school, after a certain skill level is obtained, crafters can choose to specialize into an elite branch of that craft. Blacksmiths will become armor smiths or weapon smiths. Weapon smiths, for example, can then become Sword smiths, Axe smiths or Hammer smiths. Almost every high-end trade skill recipe requires a specialty craftsman, so players have added incentive to choose a path. Learning and progressing in a specific craft is amazingly easy. Upon talking to a specific craft trainer, they will ask for a small fee to begin training in that skill. They will give you the first few recipes in that school. As you successfully craft these first items, your skill level will rise. Every few levels, your trainer will teach you new recipes for a price. Once you reach the maximum level for the trainer of that rank, you will be directed to a more skilled trainer. Here you have to pay another fee to upgrade your training rank and give you access to the next spectrum of levels. At crafting level 225, players will have to embark on quests to reach Artisan level in their craft and unlock the next series of levels they can gain. |